Mythic Rules in Pathfinder 2e
I listened to Nonat1's video.
First of all, these are much to specific to the classes, and are so powerful they should be for a higher mythic level.
I would suggest the following:
- Proficiency -- Add the mythic level to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.
- Quicken -- Roll a d10 at the beginning of your turn. If the d10 is equal or less than your mythic level, you are quickened as per the Haste spell for that round.
- Flat Checks-- Decrease any flat check by 2 times the mythic level.
At the eighth mythic level, the character auto-stabilizes, auto-ends persistent damage, etc.
At the tenth mythic level (almost demigod-like), the character is permanently hasted and has tremendously overpowered defense, offense, and abilities.