Tuesday, September 19, 2023

Mythic Rules in Pathfinder 2e

I listened to Nonat1's video.

First of all, these are much to specific to the classes, and are so powerful they should be for a higher mythic level.

I would suggest the following:

  1. Proficiency -- Add the mythic level to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.
  2. Quicken -- Roll a d10 at the beginning of your turn. If the d10 is equal or less than your mythic level, you are quickened as per the Haste spell for that round.
  3. Flat Checks-- Decrease any flat check by 2 times the mythic level.
These are not class-level specific, nor class specific, but improve for each mythic level.

At the eighth mythic level, the character auto-stabilizes, auto-ends persistent damage, etc.

At the tenth mythic level (almost demigod-like), the character is permanently hasted and has tremendously overpowered defense, offense, and abilities.

1 Comments:

Blogger TechnoYid said...

Change 2. Roll a d12 at the beginning...

That way, even if the PC is at Mythic Level 10, it isn't guaranteed.

Change 3.

Decrease any flat check by the Mythic Level

Add

4. The PC gets Mythic Points equal to its Mythic Level. These Mythic Points reset upon a night's rest/long rest.

5. A PC can spend a Mythic Point to do the following:

a. At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. Additionally, d12s may be increased to d20s.

b. Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Level.

c. After a roll which critically fails, change the critical failure to a simple failure.

d. Change the dying condition to unconscious.

10:51 PM  

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